Panda Art Concept



Here are some of the art asset sheets that I’ve created for our most recent game Panda Pandamonium available for iOS devices and coming soon to Android.

concept study

I still have a lot to learn about painting concept art.  here’s a little practice exercise.

Animation reel 2012: Fetch

Here is a collection of animation I provided for the game Fetch for Big Fish. Character models for alligator, Bernard (old man) and coconut eating bird were created by me. I rigged the gator and bird.

music: The Time To Run by Dexter Britain

game is available here for iPad and will be coming out for iPhone shortly

Fetch on Evening Magazine!

Wow! Last nights episode of Evening Magazine was very cool.  They show Fetch and the exhibit at Seattle’s Museum of History and Industry

Fetch gets Editor’s Choice award on iPad app store

This game was such a delight to work on.  The team of nine that put this together worked with such a great dynamic.  Brian Thompson was Art Lead, Chris Campbell was Producer and together with Peter Yiap, Lead Programmer, they pieced together many of our ideas into this fun game.  The amazing background art was created by Hamzah Kasom, Soi Che, and Brian.  Chris mapped out the game play with Powerpoint which gave us a road map to follow.  Character animation was done by Rebecca Coffman and myself, with assistance in environment animation by Hamzah and the programmers.  On the programming team, we have Ryan Hoaglan, Sean Richer and Peter Yiap.  Those guys did an amazing job making Flash their b**ch.

We started the game not knowing exactly what direction we were going.  We had a lot of great ideas and mini games planned.  We did tons of concept art and explored so many possibilities.  That’s really where the fun is at.  Always asking “what if?”  But then once we got the story together, the world really began to take shape.

I  animated the mice, some of the dogs, the gator, coconut eating bird and Bernard (Embark CEO).  Rebecca did a wonderful job animating 95% of Milo, Iris, pirates and giving those robots so much personality.  Our goal was to match the animation with the world Milo and Bear lived in.  It was a nice mix of hand drawn and CG.  I can’t say enough about the backgrounds.  I hope to one day be able to paint half as well.

It was a true team experience creating this and, I think, it shows.  We all have something to offer and there were no bad ideas.  I can’t wait to make another game with this crew.

I hope everyone out there enjoys playing it as much as we enjoyed making it.



Fetch makes the news!

Fetch in Wall Street Journal

It’s been a long while since I’ve posted anything.  Haven’t been up to much lately accept working on our latest Big Fish adventure for iOS, called Fetch.  It’s about a boy trying to do what he can to get back his dog who has been captured.  The team I worked with is fantastic and I can’t wait to do it again.


The Fantastic Flying Books of Morris Lessmore

I remember seeing this a few months ago and feeling really inspired by the animation and the story.  It’s well deserving of its reward.