Fetch gets Editor’s Choice award on iPad app store

This game was such a delight to work on.  The team of nine that put this together worked with such a great dynamic.  Brian Thompson was Art Lead, Chris Campbell was Producer and together with Peter Yiap, Lead Programmer, they pieced together many of our ideas into this fun game.  The amazing background art was created by Hamzah Kasom, Soi Che, and Brian.  Chris mapped out the game play with Powerpoint which gave us a road map to follow.  Character animation was done by Rebecca Coffman and myself, with assistance in environment animation by Hamzah and the programmers.  On the programming team, we have Ryan Hoaglan, Sean Richer and Peter Yiap.  Those guys did an amazing job making Flash their b**ch.

We started the game not knowing exactly what direction we were going.  We had a lot of great ideas and mini games planned.  We did tons of concept art and explored so many possibilities.  That’s really where the fun is at.  Always asking “what if?”  But then once we got the story together, the world really began to take shape.

I  animated the mice, some of the dogs, the gator, coconut eating bird and Bernard (Embark CEO).  Rebecca did a wonderful job animating 95% of Milo, Iris, pirates and giving those robots so much personality.  Our goal was to match the animation with the world Milo and Bear lived in.  It was a nice mix of hand drawn and CG.  I can’t say enough about the backgrounds.  I hope to one day be able to paint half as well.

It was a true team experience creating this and, I think, it shows.  We all have something to offer and there were no bad ideas.  I can’t wait to make another game with this crew.

I hope everyone out there enjoys playing it as much as we enjoyed making it.




Fetch makes the news!

Fetch in Wall Street Journal

It’s been a long while since I’ve posted anything.  Haven’t been up to much lately accept working on our latest Big Fish adventure for iOS, called Fetch.  It’s about a boy trying to do what he can to get back his dog who has been captured.  The team I worked with is fantastic and I can’t wait to do it again.


digital copy of a Leyendecker

Here is another exercise to help me become more acquainted with painting digitally.  J.C. Leyendecker was one of the best painters to come out of the 20th century.  He was a master artist that created hundreds of beautiful works in his career.  Anyways, here is a copy from a section of one of his paintings.

Leyendecker master copy, painted in Photoshop


initial drawing and palette

I did the work in Photoshop working as if I were using the sight size method.  It incorporated a lot of measuring and seeing.  Then I created a palette to use avoiding just grabbing colors from the original. That doesn’t teach anything.

Started in with the under painting.

original detail of painting

Here is the digital image I worked off of.  It is a close up section of the painting below that someone had the privilege of seeing the original and photographed it.original painting by JC LeyendeckerBy getting into the details of this painting, I was able to see the mastery that went into the painting.  Leyendecker wasted no stroke.  Everything was so precisely put in place.  Another fun exercise.