Michael Baran
Seattle, WA
Mike.baranarts@gmail. com
ExperienceBig Fish Games, Seattle, WA / Senior Animator November 2006 – September 2020
Hyperspace XR, Seattle, WA / Freelance Character Animator November 2017 – December 2018
Amaze Entertainment, Kirkland, WA / Character Animator 2005 – 2006
Humongous Entertainment , Bothell, WA / Animator 1997 – 2004
Toonz Animation, Auckland, New Zealand / Inbetweener 1995 – 1996
Education and TrainingColumbia College Chicago, Bachelor of Art in Film, Concentration in Animation
Pixar Story and Animation Masterclass (2010)
Animation Professional Trainer Workshop, with Jean Denis Haas (2010)
Keith Lango Animation Workshop
Skills
Seattle, WA
Mike.baranarts@gmail. com
ExperienceBig Fish Games, Seattle, WA / Senior Animator November 2006 – September 2020
- Collaborated with art leads and developers when optimizing art assets within game engine.
- Rigging and animating characters in Maya and implemented in Unity.
- Hand drawn animated environmental effects including fire, smoke, water and explosions.
- Animated on Mystery Case Files, Drawn series, Fetch, and Panda Pandamonium for iOS and Android.
Hyperspace XR, Seattle, WA / Freelance Character Animator November 2017 – December 2018
- Rig and animate characters for interactive virtual reality experience built in Unity for a Pacific Science Center exhibit.
- Created animation pipeline for production
Amaze Entertainment, Kirkland, WA / Character Animator 2005 – 2006
- Character animation for Eragon on the Sony PSP platform
Humongous Entertainment , Bothell, WA / Animator 1997 – 2004
- Hand drawn animation on PC games for Backyard Sports franchise, Freddi Fish and Putt Putt adventure games.
Toonz Animation, Auckland, New Zealand / Inbetweener 1995 – 1996
- Clean up and in-between drawings for Timon and Pumbaa television series
Education and TrainingColumbia College Chicago, Bachelor of Art in Film, Concentration in Animation
Pixar Story and Animation Masterclass (2010)
Animation Professional Trainer Workshop, with Jean Denis Haas (2010)
Keith Lango Animation Workshop
Skills
- Proficient in Maya, Good understanding of acting
- Staging and timing, understanding of classical animation principals
- Basic rigging and skinning
- Stop motion
- Eye for detail and continuity
- Photoshop
- After Effects
- Unity
- Good communication
- Teamwork
- Time & resource management
- Problem solving and troubleshooting skills